CHRIS BARANOWSKI
ANIMATION & VFX

 

BIO

I am a professional animation and VFX artist working in game development, cinematic, and broadcast animation since 1998. I have been a team leader on multiple AAA Console, PC and mobile titles, collaborated on educational software recognized by the U.S. Department of Education, and produced an animated holiday special for a major television network. I hold an AAS degree in Media Arts & Animation from the Art Institute of Phoenix, have been awarded the THQ Team Award for my leadership on the Pixar/Disney title Cars, and I continually work on broadening my skill set.

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MX VS ATV ALL OUT

TECHNICAL ANIMATOR

MONSTER JAM

TECHNICAL ANIMATOR

BLOCKSWORLD

LEAD ANIMATOR/3D ARTIST

2XL STREET

3D ARTIST

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WRECK IT RALPH

VFX ARTIST

THE SOCIAL EXPRESS

LEAD ARTIST/ANIMATOR

CLONE WARS

ANIMATION & VFX ARTIST

ALAN WAKE

TECHNICAL ANIMATOR

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DEADLY CREATURES

LEAD ANIMATOR/FX ARTIST

CARS

LEAD ANIMATOR

SPLASHDOWN RGW

ANIMATOR

BRITNEYS DANCE BEAT

TECHNICAL ANIMATOR

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ATV OFFROAD FURY

ANIMATOR

MOTOCROSS MADNESS 2

ANIMATOR

TIGER WOODS 2000

TECHNICAL ANIMATOR

MOTOCROSS MADNESS

3D ARTIST

 

PROFICIENCIES

LEADERSHIP

Shipped multiple AAA titles while holding the position of animation team lead.

3D ANIMATION

Extensive 3D character, creature, and vehicle animation experience using Houdini, Maya, and 3DS Max.

ARTICULATION

Created numerous custom full body, facial, creature, and vehicle animation tools utilizing Houdini, Maya, 3DS Max, Max Script & Python.

3D MODELING

Broad organic and hard surface modeling experience utilizing Autodesk Maya, 3DS Max, and Houdini.

VFX

Particle, rigid body, fluid, and pyro simulation experience utilizing Houdini, Maya, 3DS Max Particle Flow, After Effects, Combustion, and Particle Illusion.

GAME ENGINES

Wide-ranging experience integrating models, textures, animations and vfx into Unreal, Unity and numerous proprietary game engines.

2D & POST

2D and post production experience using Photoshop, After Effects, Combustion, and Final Cut Pro.

 

WORK EXPERIENCE

TECHNICAL ANIMATOR - RAINBOW STUDIOS

Currently designing and implementing the VFX animation pipeline using Houdini and Unreal engine.

LEAD ANIMATOR/ARTIST - LINDEN LAB

Blocksworld is a physics-based, 3D sandbox video game for the iPad and iPhone. I supported the Blocksworld team & community by consistently delivering new 3D assets on a monthly, and sometimes weekly basis. I constructed an extensive prop & animation library adhering to the established visual style and technical requirements. Additionally, I led the transition to a fully animated set of Blockster characters and aided in the construction of a new UI which is soon to be released on Steam.

VFX ARTIST - ANIMAHOLICS

As part of an internal piece for the Brazilian auto brand Volare and under contract with Animaholics VFX, I demonstrated the versatility of Volare bus chassis by designing, rigging, and animating complex vehicle transformation sequences.

3D ARTIST - 2XL GAMES

2XL Street Racing is a cross-platform mobile racing game. I collaborated with the art director and game designer to model, texture, and light the real-time environment. I worked closely with the engineering staff to further develop in house art pipeline and tools.

VFX ARTIST - HYDROGEN WHISKEY

As part of the Hydrogen Whiskey team, I helped deliver film quality cinematics for the Disney Interactive title Wreck It Ralph. It was necessary for me to work on-site at Walt Disney Feature Animation Studios to complete the Houdini particle, rigid body, and pyro simulation vfx within the proprietary WDFAS pipeline.  Additionally, I produced 3D and 2D vfx for Activision's Fast & Furious 6 & multiple other projects in a Maya/Unity pipeline.

LEAD ARTIST/ANIMATOR - THE SOCIAL EXPRESS

The Social Express is an educational software title for PC, Mac, and iPad designed to help children with social learning disorders. The award-winning software has been included in the National Education Technology Plan 2016. As the lead artist and animator I worked closely with the designers to craft interactive scenarios for the students to work through.  I established a clear set of guidelines to aide the animation team in character performance and cinematography. Additionally I created the main character models, animation rigs, shading networks, and performed all the rendering and post process tasks.

ANIMATION & VFX ARTIST - BIG BANG ENTERTAINMENT

While at BBE I produced numerous character models, rigs, animations, and cinematics with vfx for Star Wars: The Clone Wars Adventures, a massive multiplayer online game developed by Sony Online Entertainment. Additionally I provided primary 3D camera tracking and particle simulation vfx for the independent film Out Of Focus.

TECHNICAL ANIMATION ARTIST - CAPTIVEMOTION LLC.

CaptiveMotion specialized in high fidelity facial performance capture technology. I worked side by side with the CTO to help develop the animator facing side of the toolset. I created various rigging tools utilizing 3DS Max Script and established best practice methods for joint layout skinning. I created facial rigs and model fixes for all of the characters in the Microsoft title Alan Wake and demo setups for Crytek, UbiSoft, CD Project, and many others.

LEAD ANIMATOR & CHARACTER TD - RAINBOW STUDIOS

During my 11 year tenure at Rainbow Studios I was fortunate enough to lead teams on multiple AAA projects. I served as Animator & Technical Animation Artist on critically acclaimed and commercially successful video games including The Motocross Madness, ATV OffRoad Fury, and Splashdown franchises. I held the responsibility of Lead Animator on Disney/Pixars video game Cars, managing a team of 5 animators. The team and I worked closely with Pixar’s animators and director of photography to craft more than 45 minutes of animation to meet Pixars standards . I established character model standards and designed the animation rigs for the entire cast of Cars characters. While Lead Animator & VFX Artist on Deadly Creatures, I spearheaded an in-house viral video campaign to promote the title.  Additionally I worked on high profile projects for Hasbro, Image Entertainment, Atari, and EA Sports including, Donner an animated Christmas special for ABC Family’s Networks 25 Days of Christmas. I collaborated on the development of proprietary animation and visual vfx tools in addition to mentoring junior animators and interns.

 

CONTACT ME

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